AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in Australia Q2 2023
Discover the performance trends of the top 5 hybridcasual games on the Android platform in Australia for Q2 2023, with insights on downloads, revenue, and active users.
In Q2 2023, the hybridcasual games market on the Android platform in Australia showcased some intriguing trends. Here’s a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Triple Match 3D
Throughout the quarter, weekly revenue for Triple Match 3D by Boombox Games LTD remained fairly steady, peaking at around $30K in mid-April and finishing the quarter at approximately $23.6K. Weekly downloads saw a downward trend, starting at 1.4K in early April and declining to about 553 by the end of June. Active users experienced fluctuations, starting at 6.5K in late March, peaking at 7K in early April, and ending the quarter at 6.6K.
Survivor.io
Survivor.io from Habby saw a varied performance in weekly revenue, starting at $17.1K in late March, peaking at $22K in mid-April, and dropping to $7.6K by the end of June. Downloads followed a similar trend, beginning at 3.8K in late March and decreasing to around 1.2K by the end of June. Active users also showed a declining pattern, from 33.2K in late March to 27.6K by the end of the quarter.
Kingdom Guard: Tower Defense TD
Kingdom Guard: Tower Defense TD by Tap4fun experienced notable peaks in weekly revenue, reaching as high as $22.7K in mid-April but ending the quarter at approximately $14.7K. Downloads showed a declining trend, starting at 956 in late March and ending at 312 by late June. Active users increased from 3.4K in late March to a peak of 4.5K in mid-April, before tapering off to 3.2K by the end of June.
Idle Lumber Empire
Idle Lumber Empire from AppQuantum saw a gradual decline in weekly revenue, starting at $10.4K in late March, dipping to $8K by late May, and recovering to $12K by the end of June. Downloads followed a similar pattern, beginning at 2.97K in late March, dropping to 1.76K in late May, and rebounding to 4.3K by the end of June. Active users fluctuated, starting at 6.2K in late March, peaking at 7.9K by the end of June.
Rush Royale: Tower Defense TD
Rush Royale: Tower Defense TD by MY.GAMES B.V. maintained relatively consistent weekly revenue, ranging from $10.1K to $13.3K throughout the quarter. Downloads varied slightly, starting at 2K in late March and ending at 2.9K by late June. Active users showed a steady increase from 12.8K in late March to 16.1K by the end of June.
For more detailed insights and trends, visit Sensor Tower.